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GigaBash (2022)

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GigaBash
Key art for GigaBash
Developer Passion Republic Games
Publisher Passion Republic Games
Platforms Microsoft Windows, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series S/X
Languages English, Japanese, French, Italian, German, Spanish, Korean, Polish, Chinese, Russian, Portuguese, Indonesian, Malay
Genre Action, fighting, party

GigaBash is a kaiju fighting game developed and independently published by Malaysian studio Passion Republic Games. It released for Windows, PlayStation 4, and PlayStation 5 on August 5, 2022, and for Nintendo Switch and Xbox consoles on August 3, 2023.[1] Seven DLC packs have also been released thus far; two add characters from the Godzilla franchise, two add characters from the Ultra Series (the second specifically based on the film Ultraman: Rising), one adds two original characters, one adds characters from GAMERA -Rebirth-, and one adds in a previously-unplayable mecha.

Gameplay

Couch Play

Couch Play is one of the two Player vs. Player modes, in which players will go up against each other or CPUs from two-four Titans in one gameplay session. Couch Play is where players who are in the same space can link up multiple controllers and play with one screen. There are three modes within Couch Play: Free for all, where all Titans are against each other, Team Battle, where two players will be placed on two teams and fight each other, and Mayhem, in which a random minigame will be chosen to occur while players are fighting. Players can choose to control any of the Titans that have been unlocked, with Gorogong, Pipijuras, Thundatross, Woolley, Skorak, Gigaman, and Rohanna already being playable, and Rawa, Zyva, and Kongkrete needing to be unlocked in Story Mode first. Players can also choose to have the game randomize which Titan they play as. Players will vote on an arena, or let the game choose randomly. Winning matches or performing specific tasks will earn players collectables and badges in the Extras mode.

Online Mode

The second Player vs. Player mode, Online Mode allows players to connect and play with each other from across the world and across all platforms. There are four modes within Online Mode: Free-For-All, where all Titans are against each other; Team Battle, where two players will be placed on two teams and fight each other; Mayhem, in which a random minigame will be chosen to occur while players are fighting; and Quick Match, in which a player can join any open lobby for any of the modes, instead of waiting for a particular one. Players can choose to control any of the Titans that have been unlocked, with Gorogong, Pipijuras, Thundatross, Woolley, Skorak, Gigaman, and Rohanna already being playable, and Rawa, Zyva, and Kongkrete needing to be unlocked in Story mode first. Players can also choose to have the game randomize which Titan they play as. Players will vote on an arena, or let the game choose randomly. Winning matches or performing specific tasks will earn players collectables and badges in the Extras mode. Players can hold private matches, invite friends, and communicate via emotes in the character select screen.

Story Mode

Story mode is a set of four stories: The Legend of Luana Island, Project P.P.J.U.R.A.S, The Knight In Lighting Armor, and Wooley's Misadventures. The player will go from mission to mission, choosing the difficulty of each and progressing through the story. The player takes control of the kaiju Gorogong, Pipijuras, Thundatross, and Woolley, respectively, and will fight several other monsters from the base game's roster. Completing the missions or certain objectives will allow the player access to achievements, tokens, taunts, or subspecies, seen in the Extras section. After each story, the player unlocks a new Titan they could not previously play as, those characters being Rawa, Zyva, and Kongkrete.

Arcade Mode

Arcade Mode has a player choose a specific Titan to control and set a difficulty of easy, normal, or hard. The player will go through a total of nine stages in a random map against a random CPU Titan who has a random subspecies cosmetic. These stages will increase in difficulty, with successive opponents dealing more damage, possessing more health, and being controlled by better AI. The ninth stage always contains an S-Class final boss. The player is given three lives. At the end of the run or when a player loses all lives, a breakdown of their gameplay and how well they did is given to the player, as well as their high score for the set difficulty on the kaiju they played as.

Onslaught Mode

Onslaught Mode has either one or two players defeat endless waves of varying amounts of enemies. While playing, the wave number and icons indicating which enemies are present are displayed in the upper left-hand corner. During these waves, players may come across buffs that grant various positive effects to their chosen Titan. During the character select screen, the leader board for either co-op or single player is shown at the top depending on which is being played, and the global leaderboard scores are shown below it. This gamemode can reward the player with new cosmetics.

Extras

The Extras mode consists of information on the Titans of GigaBash: their profiles, lore, subspecies, movesets, taunts, and other collectables or tokens players earn through gameplay, such as concept art or music tracks.

Tutorial

The tutorial mode has players set up in a small space and teaches them how to play the game and use different abilities through text and button prompts, setting the player against a CPU for practice.

Gym

Gym serves as the game's testing arena, where players can set a CPU to a certain difficulty. Here, players can test out and practice their skills with the different Titans of the game, and the UI gives the information of: Total Damage, Damage, Damage Scaling, and Combo.

Appearances

Monsters

Playable

GigaBash's base roster includes 10 playable fighters, many of whom are inspired by different characters or tropes from Japanese tokusatsu:

DLC
Godzilla DLC

GigaBash's first DLC pack added four characters from the Godzilla series.

Ultraman DLC

GigaBash's second DLC pack added four characters from the Ultra Series. However, due to "regional restrictions and licensing agreements", it was not accessible in China.[2] It was originally also unavailable in Japan, up until the 9th of February 2026.[3]

Godzilla: Nemesis DLC

GigaBash's third DLC pack, the "Godzilla: Nemesis DLC," added two more Godzilla monsters.

Mighty DLC

GigaBash's fourth DLC pack consisted of two original characters inspired by Super Sentai/Power Rangers.

Ultraman: Rising DLC

GigaBash's fifth DLC added Ultraman and Emi from Ultraman: Rising as a single character. As with the earlier Ultraman DLC, the duo is not available in China.[4]

MechaJURAS DLC Gigabash's sixth DLC added MechaJURAS as a playable character. Unlike the previous DLCs, this one is free.

Gamera -Rebirth- DLC

Gigabash's seventh DLC added two playable monsters from GAMERA -Rebirth-.

Non-playable

Weapons, vehicles, races, and organizations

Movesets

Main article: GigaBash/Movesets.

Arenas

  • Kimura District, Tokyo
  • City Ruins, Tarabak Island
  • Slavagrad, Russia
  • GGN Tower, Tokyo
  • Holopolis, Hollow Earth
  • Research Lab, AREA-51
  • Luana Island, Kahu'a Republic
  • Palekana Port, Kahu'a Republic
  • Mount Gorogong, Kahu'a Republic
  • Dragon's Crossing, Tarabak Island
  • Forsaken Temple, Tarabak Island
  • Lake Lavina, Russia
  • Dig Site, Russia
  • Airforce Base, AREA-51
  • Power Station, AREA-51
  • Crystal Cave, Hollow Earth
  • Giga Core, Hollow Earth
  • Otomatc HQ, Tokyo
  • Yeti Sanctuary, Siberia

Extras

Players can collect a variety of extras by leveling up in-game. These include:

Lore

When viewing each Titan's profile, the "Reports" tab will be filled in with stories from different characters' views, providing lore and backstory for each of the Titans.

Sub-species

Sub-species are the game's equivalent to character skins, changing the colors of the fighter selected. New sub-species of a monster can be obtained by leveling it up, while special skins can be unlocked via the Onslaught gamemode.

All original GigaBash Titans have at least eight sub-species to collect, with the exception of Kongkrete. Four are given to the player automatically upon unlocking a base-game Titan, while all DLC characters come with all sub-species unlocked. All crossover sub-species lack names and, besides the Godzilla DLCs and Ultraman & Emi, merely gives the Titan in question a red, blue, yellow, or green shine. The sub-species are listed below.

  1. Mad Beast
  2. Clay
  3. Sageflame
  4. Hoarfrost
  5. Caustic
  6. Ashen
  7. Holobeast
  8. Sinister
  9. Demon King
  10. Jungle Warrior
  11. The Abominable
  12. Gorokong
  1. Specimen-51
  2. Trickster
  3. Origin
  4. Jester
  5. Glacial
  6. Melon
  7. Zucchini
  8. Synthwave
  9. IKaggen
  10. Coalescence
  1. Azure Knight
  2. Green Sabre
  3. Prototype - 01
  4. Unit - 02
  5. Vaporwave
  6. Synthwave
  7. Silverstorm
  8. Lionheart
  9. Woodland Warrior
  10. Timbertross
  1. Yeti
  2. Banana Blast
  3. Strawberry
  4. Choco Mint
  5. Blue Moon
  6. Berrysaurus
  7. Lime Twist
  8. Rich Chocolate
  9. Panda Vanilla
  10. Coffee Caramel
  11. Papa
  1. Great Devourer
  2. Slime
  3. Virulent
  4. Hosogami
  5. Venom
  6. Nudibranch
  7. Pestilence
  8. Sessho-seki
  9. Ōkubi no Honō
  1. Veteran Hero
  2. Red Justice
  3. Griffin Star
  4. Multi-Type
  5. Millennium
  6. Green Trooper
  7. Covert
  8. Virtue
  9. Zero Jin
  10. Rising
  1. Ancient Monarch
  2. Nightshade
  3. Hibiscus
  4. Larkspur
  5. Hydrangea
  6. Cymbidium
  7. Agave
  8. Hellebores
  9. Anemone
  10. Monarch
  1. Dragon King
  2. Firestorm
  3. Blizzard
  4. Jade Serpent
  5. Orochi
  6. Holotail
  7. Uwabami
  8. Eclipse
  9. Napal
  10. Wu Long
  1. Sentinel
  2. Amber
  3. Garnet
  4. Sapphire
  5. Quartz
  6. Topaz
  7. Beryl
  8. Oblivion
  9. Ghamidzyva
  10. Bismuth
  1. Urban
  2. Ruins
  3. Resort
  4. Military
  5. Tundra
  6. Hollow Earth

Gallery

Players can earn the art seen throughout GigaBash and concept art through playing the game. These include concept art for the Titans and locations, the story art that appears throughout the game's four story modes, and several pieces of key art.

Music

Players can earn tracks from the soundtrack of GigaBash, composed by Funk Fiction, through playing the game's various modes and completing different challenges.

Main article: GigaBash/Soundtrack.

Badges

Badges are achievements players can earn through completing specific objectives or challenges in matches.

  • Might Is Always Right: Deal the highest total damage in a match.
  • No Dodge Ninja: Never use Dodge in the entire match.
  • Titan Hunter: Deal the finishing blow to everyone in the match.
  • Can't Touch This: Dodge the most attacks in the match.
  • Happy Hopper: Jump the most in the match.
  • Unbreakable: Block the most number of attacks in the match.
  • Cardio: Walk the most.
  • Ultimate Showman: Use the most Taunts in the match.
  • First Bash: Land the first strike of the match.
  • I Have The Power!!!: Transform into S-Class the most in the match.
  • City Peace Award: Cause the least damage to the environment.
  • Collateral Damage: Destroy the most buildings in the match.
  • Ultimate Snatcher: Use the most Ultimates in the match.
  • Man's Worst Enemy: Step on the most civilians in the match.
  • Man's Best Friend: Avoid stepping on any civilian in the match.
  • Size Doesn't Matter: Defeat an S-Class Titan in your normal form.
  • Daredevil: Never use Block in the entire match.
  • Catch This: Throw the most buildings in the match.
  • Rocket-Powered Pitcher: Throw the most objects in the match.
  • Vacuum Cleaner: As Woolley, use the most inhale in the match.
  • Sharpshooter: Land the most projectile-based attack in the match.
  • Thunder God's Wrath: As Thundatross, land the most Lightning Strike(s) in the match.
  • Fire & Fury: As Gorogong, land the most Double Punch(es) in the match.
  • Rebound Mastery: Bounce enemies off the wall the most number of times.
  • Wombo Combo: Deal the most hits in a single combo.
  • Survivalist: Survive for five minutes and be the last player to be defeated.
  • Front Row Spectator: Lose all your life stocks within one minute.
  • Avenger: Defeat an enemy using Post Death.
  • The Collector: Collect the most Giga Energy Orbs in a match.
  • Speciality Slinger: Land the most Special Attacks in the match.
  • Ultra Instinct: Use Block just before you get hit by an attack.
  • Parry This!: Use Grab on blocking enemies the most in the match.
  • Kaiju-Jitsu: Use Grab the most in the match.
  • Dunk Master: Use the most Air Grabs in the match.
  • Battered But Unbroken: Block the most amount of damage in the match.
  • Riposte!: Land the most counter attacks in the match.
  • Interceptor: Block the most number of attacks in the match.
  • No Mercy: Deal the most damage within five seconds.
  • "At Least You Tried" Award: Do absolutely nothing in the match.

Development

Please help improve this article by contributing useful information or discussing ideas on its talk page.

A collaboration with the Godzilla franchise was announced on September 14, 2022.[6] On November 3, the first teaser for this collaboration was released, revealing that Godzilla would be added to the game as part of a DLC expansion on December 9, 2022.[7] Subsequent marketing teased three additional characters. On November 16, the DLC's release date was moved up to December 7.[8].[9]

On October 12, 2023, it was announced that four characters from the Ultra Series would join the roster as part of a DLC expansion.[2]

A second Godzilla DLC, the "Nemesis Pack," was announced on April 25, 2024. It was released on May 16, and added two characters as opposed to the other packs' four.[10] In celebration of the game's two-year anniversary, a new DLC pack titled "Mighty DLC" was announced on August 23. It was released on September 5 and introduced two original Titans, R.O.J.A.K and Balzarr, to the game.[11][12] On October 20, a collaboration with Ultraman: Rising was announced, which was released on November 28.[13]

On May 22, 2025, a free DLC adding MechaJURAS as a playable character was announced, which was released on May 29.[14] On October 30, 2025, after two teasers in the preceding two weeks, a GAMERA -Rebirth- DLC collaboration was announced for November 20, consisting of Gamera and a second monster,[15] who was confirmed to be Guiron on November 6.[16]

Gallery

Main article: GigaBash/Gallery.

Awards

Award Category Result
Level Up KL 2019 Grand Jury Award Won
Best Technology Won
Best Game Design Won
Audience Choice Award Won
Tokyo Game Show 2019 Dengeki Indie Prize Won
Famitsu Indie Prize Nominated
4Gamer.net Indie Prize Nominated
Taipei Game Show 2020 Best Design Nominated
Best Visual Art Nominated
Gamers Without Borders 2021 Honorary Award Won
Game Developers Conference 2022 Best in Play Won
BIG Festival 2022 Special Unreleased Best Game Award Won
Xsolla Special Award Won

Videos

Main article: GigaBash/Videos.

Trivia

  • For some time, it was ambiguous as to whether Rawa is a relative of the deceased "Dragon King" that shares his title, or is in fact the same Dragon King as referenced in the ancient lore of Tarabak Island. Gerald Yong, the former writer of GigaBash, eventually confirmed that Rawa and the Dragon King killed by Skorak (who now wears his old skull) is one and the same individual, with Rawa's form having changed from serpentine to saurian due to his revival.[17][18]
  • While Unit-02 is also a skin of Thundatross, it has a different model from the story mode boss version featured.
  • Several aspects of GigaBash pay homage to the game's country of origin, Malaysia.
    • One of Tarabak Island's primary inspirations is Borneo Island, the north side of which is occupied by the East Malaysian states of Sabah and Sarawak.[19] Furthermore, it is named after the tarap fruit native to Borneo, the Taraban snail kaiju from Ultraman Tiga, and Sarawak, the Malaysian state where Gerald Yong, the game's former writer, grew up in.[20]
    • Skorak's name is based on "skull" and the Malay equivalent of that word, "tengkorak", pertaining to his armor and main weapon.[21][22][23]
    • Rohanna is based on the Sang Kelembai giantess of Malay folklore, tigers (Malaysia's national animal, which inspired the patterns of her dress), and the bunga raya flower (Malaysia's national flower), with the Malaysian influence even extending to the monster's name; Rohana, spelled with one "n", is one of the company's project managers, as it is a common girl's name in Malaysia, hence the need to add an extra "n" to prevent confusion between the two.[24][23]
    • Rawa shares his name with an island in the state of Johor, southern Malaysia, which was in turn named for its white doves. Rawa is generally a Southeast Asian reference, as he was also named after the "nāga" (nāga legends are a staple of Southeast Asian countries, including Malaysia, and Rawa is designed after the Phaya Nagas of Thailand), and the kings of Thailand, known as "rama".[25]
    • The green Mighty Warrior and the sole female member of team R.O.J.A.K. is a Malaysian hacker girl who only goes by the codename "Crown", and pilots a green Aegis unit based on a durian, known as the "king of fruits" in some Malaysian regions, hence the name she and her Aegis both bear. Crown also came up with the team name R.O.J.A.K. (Robot of Justice Against Kaiju) after a Malaysian salad of the same name, given the different nationalities and cultures of the team's members.[26]
    • One of the likely factors behind the inclusion of Ultraman Tiga as a DLC guest character is his high popularity in Malaysia. Fittingly, his name means "three" in Malay, given his three forms (Multi for balanced, Power, and Sky for speed).[27]
  • This game marks the first Godzilla collaboration with a video game in the form of DLC, as opposed to a limited-time event.
  • According to former narrative designer Gerald Yong, Passion Republic Games contractually "cannot write a story for [guest characters] or tie it into the canon of GigaBash," although he has ideas for how he would write such a story.[28] He further clarified that, among the game's four story modes, only one is canon.[29]
  • References to Godzilla films and other media include the following:
    • As with the Monsterverse, GigaBash classifies monsters as Titans, and the game's version of Hollow Earth contains a mysterious energy source.
    • Rawa is overall meant to be what the developers termed their "Not-Zilla": a powerful theropod-like kaiju with a kingly status.[30]
    • Gigan's block special, which teleports him behind the enemy to deliver a downward strike, references an ability he had in Atari and Pipeworks games, specifically Godzilla: Destroy All Monsters Melee and its sequel. One of his taunts completely recreates the intro animation from the aforementioned games above, as well as the PlayStation 2 version of Godzilla: Unleashed, while another taunt references his movements with Megalon in Godzilla vs. Megalon. Although based off of his Showa incarnation, one of his Gigan's alternate skins is patterned after his appearance in Godzilla Final Wars. Furthermore, Gigan can fire a Scattered Light Beam Gigarium Cluster from his forehead, an ability that originated with the Final Wars version, though he fired it from his visor instead. The laser cluster cannot be reflected by deflective force field moves (though they can still be blocked), mirroring how Mothra's protective scales were unable to block the Gigarium Cluster, thus setting her ablaze. However, the laser bolt can be sent back to Gigan if it hits a deflective barrier prior to splitting, thus turning the blast's scattershot effect on its user.
    • Godzilla is mostly based on his Heisei incarnation, as indicated by his appearance, roar, profile, block attack (the nuclear pulse, first seen in Godzilla vs. Biollante), fully charged atomic breath (a heat ray wrapped in purple spirals, which he used to decapitate King Ghidorah's middle head in Godzilla vs. King Ghidorah), ultimate attack (the red spiral ray, first seen in Godzilla vs. Mechagodzilla II), and S-class form (Burning Godzilla). However, some of his attacks reference his Showa incarnation; he can briefly fly backwards when firing his atomic breath in the air as seen in Godzilla vs. Hedorah (even damaging enemies he flies backwards into, just like how he knocked down Hedorah), his dash attack involves him sliding on his tail to dropkick as in Godzilla vs. Megalon, and one of his taunts is the shē dance from Invasion of Astro-Monster. The sound effect for his atomic breath charging up comes from the Monsterverse Godzilla. Furthermore, his block special involves him shooting his atomic breath into the sky, a reference to his "call to arms" after being healed by a nuclear warhead in Godzilla: King of the Monsters.
      • Rawa (using the taunt "King's Victory") and Emi also perform the shē. Rawa is generally a homage to Godzilla, while Emi previously referenced the dance in Ultraman: Rising. While Rawa's animation could not make use of motion capture due to COVID-19 restrictions, Godzilla's did.[31] Furthermore, Rawa is able to fly while using his flame breath, either when attacking in midair, or by using the taunt "Thrusters Engaged," likely referencing Godzilla's atomic breath flight technique.
    • Kiryu's dash attack is based on how it began its second encounter with Godzilla, striking him away with a shoulder ram before he could fire on evacuees. One of its taunts has it fire all its armaments into the sky, referencing the first time it went berserk. Upon entering its S-class state and doing its ultimate attack, Kiryu's eyes turn red, indicating that it is possessed by the 1954 Godzilla. This is made clearer when, upon initiating its ultimate move, the outline of the 1954 Godzilla briefly flashes over Kiryu.
    • Destoroyah's grab special involves him flying into the sky with the enemy then dropping them to the ground, just as he did to Godzilla Junior. His unblockable special attack references him grabbing and dragging Godzilla across an airport with his tail.
    • King Ghidorah's appearance and roar are modeled on his Godzilla vs. King Ghidorah incarnation, and his air attack involves him kicking down on his enemy, just as that incarnation did to Godzilla. However, he enters the battlefield in a fireball, similar to the Showa King Ghidorah, and his biography also references the alien origin of most of his incarnations, which the Godzilla vs. King Ghidorah incarnation lacked. His special attack is an unblockable electric bite from all three of his heads, an ability previously demonstrated in Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack and GODZILLA: The Planet Eater. He combines his Gravity Beams into a single blast when beam clashing, a feat planned for Mecha-King Ghidorah but only demonstrated by the Rebirth of Mothra 3 King Ghidorah. He makes a distinct roar when firing his gravity beams, similar to his Monsterverse incarnation, or unleashing his block attack (an electric pulse). His block special, where he grabs the enemy then shoots them down with a gravity beam from his central head, vaguely resembles how he took down Rodan in Godzilla: King of the Monsters. His taunts involve a roar of victory with lightning from his wings (an ability demonstrated in Rebirth of Mothra 3 and Godzilla: King of the Monsters), curiously watching KIDS pass by, his side heads bickering before being forced into submission by the central head (referencing how his heads had separate personalities in Godzilla: King of the Monsters and some other media), and erratic head movement (as seen in most of his suitmation appearances). One of his alternate skins is silver in color, coincidentally matching "King Ghidorah Silver" from the 1989 trading card set Godzilla Wars 2.
    • Hedorah's taunts involve sucking air from smokestacks, drinking oil straight from a tanker ship, shaking, and whipping its arms in an intimidating manner (in an apparent mockery of Godzilla's own gestures), all specific actions it takes in its debut film. Its block attack, which involves freezing in place and retreating when struck (causing its decoy to dissolve into a pool of corrosive sludge) is a possible reference to how a small piece of the Smog Monster briefly escaped after Godzilla chucked a rock at its body, previously desiccated by electricity. Its air grab, which involves grabbing the enemy and flying around with them before dropping them to the ground, references the time when Hedorah grabbed Godzilla in a similar manner to throw him in a pit.
  • References to Ultraman media include the following:
    • Gorogong's influences included Bemular, Garamon, and Showa monster suits in general, while his lava-infused arms unintentionally resemble those of EX Red King.[32]
    • Gigaman is overall meant to be the game's version of an Ultraman (complete with a "Multi-Type" skin referencing the default form of Ultraman Tiga), while Pipijuras is inspired by the Baltan and Temperor aliens,[33] and is likely also based on Alien Metron. For this reason, Ultraman and Ultraman Tiga are seen aiding Gigaman in the official trailer of the Ultraman DLC, while Alien Baltan helps Pipijuras.
    • Rawa's armor is partly based on Arch Belial from Ultraman Zero: The Revenge of Belial.[34]
    • During the development of the snail-like Skorak, it was decided to name Tarabak Island after Taraban, a snail kaiju from Ultraman Tiga.[20][35]
    • Ultraman's attacks are mostly based on that of his 1966 incarnation. However, his block special, where he rotates vertically in the air to uppercut the enemy with several kicks, references how he first attacked Gabora in Shin Ultraman. Additionally, one of his taunts involve spraying water from his fingers, a move he used to kill the kaiju Jamila, while another taunt shows his initial gestures towards Jirahs, by indicating that the enemy smells disgusting before challenging them to fight.
    • Although based on the appearance of the first of his kind seen onscreen, Alien Baltan also has a red energy beam (not to be confused with his red freezing beam), an attack first used by Alien Baltan II, and not utilized in giant form until Alien Baltan VI. His ultimate (which involves surrounding the enemies with clones to fire on them from all sides) is also based on his ultimate from the Playstation 2 game Ultraman Fighting Evolution Rebirth.
    • Two of Ultraman Tiga's taunts allow him to transform into his Power or Sky Type forms (along with the appropriate moveset, power, and speed), and he can also assume his Glitter form for his ultimate attack.
    • Camearra's grab special has her spin around, slashing the enemy across the stomach with her Izsword before stabbing backwards, replicating one of her attacks against Ultraman Tiga. Furthermore, her ultimate has her transform into Demonthor with the power of darkness.
    • Just like in the climax of Ultraman: Rising, Emi uses a broken pole to hit the enemy for her charged attack, having been inspired by the baseball skills of her adoptive father. Her strikes are also accented with the red, green, and blue streaks associated with the film's aesthetics and effects. Furthermore, Ultraman's charged special, an Ultra Slash that returns like a boomerang, references the technique he used to destroy Kaiju Defense Force drones trying to capture Emi when she climbed the Tokyo Tower.
  • References to Gamera films and other media include the following:
    • Gamera is mostly based on his GAMERA -Rebirth- incarnation, hence his entrance animation (his landing in the fourth episode of the series before fighting Guiron), heavy attack (a scorching right hand, a technique which dates back to Gamera 3: Revenge of Iris), his block attack (electromagnetic shockwave), and his ultimate (Plasma Sphere, with the opening action of the Plasma Roller). His air charged special (which can be used to fly around the enemy while landing auto-targeted fireball strikes) may be a reference to a similar tactic he tried to do to Viras, while his block special (quick, upward flight) may be a reference to him taking off for space to pursue Viras (ultimately slicing the squid kaiju in half on impact) and save Boco.
    • Guiron's entrance, where he flips into view, is based on how he first burst out of a mountain in the fourth episode of GAMERA -Rebirth-. His light attack references how he forced Gamera to retreat when he smashed the ground three times in an attempt to slice him with his bladed head, even stretching himself when raising himself in preparation for the last few strikes in order to increase his momentum, though in-game, Guiron does not walk forward while attacking, and he can extend the assault infinitely (though, for balancing reasons, the enemy is sent flying by the sixth strike). His block special (which involves jumping to deliver an upward stab before landing on the ground with a flip) and his ultimate (where he jumps around, flipping several times in the air before slamming down into the ground) reflect his agile fighting style against the military and Gamera. His dash attack, a command grab, is based on his attempted finishing blow on Gamera, charging into the enemy to stab them through the belly and out the back. However, in-game, if the attempted charge is a glancing blow rather than a direct hit, there is a chance for the enemy to block it. Although he is primarily based on his Rebirth incarnation, two of Guiron's taunts reference his butchering of a Space Gyaos in his debut film. One has him chop a giant swordfish into pieces, while another has him reel back in disgust, just as how he found Space Gyaos flesh too repulsive to eat.
  • References to other kaiju franchises and other related media include the following:
    • Gorogong is primarily based on King Kong,[32] and one of his skins is called "Gorokong" (covered in dark brown fur like the version of the giant ape from King Kong vs. Godzilla), unlocked by defeating three Gorogongs equipped with the skin in the 20th wave of Onslaught Classic.
    • While not ape-like, Kongkrete's name is a pun on "Kong" and "concrete".
    • MechaJURAS, being modeled after Pipijuras, reflects the trope of mechanical kaiju doppelgangers.
    • Tarabak Island and its various tribes reflect the concept of monster-inhabited islands and cults in kaiju media, like Monster Island and Skull Island.
    • The Global Titan Defense Initiative (GTDI) fits the classic trope of international organizations set up to respond specifically to kaiju, aliens, and related anomalies, like the United Nations Godzilla Countermeasure Center (UNGCC) and the Science Special Search Party (SSSP) of Ultraman. As with another such organization, the Pan Pacific Defense Corps of Pacific Rim, the GTDI ranks the various titans they encounter. However, while the Serizawa Scale of the Pan Pacific Defense Corps uses Roman numerals (I - V), the GTDI's categorization system works on a scale of E - A, with S-Class being reserved for the deadliest titans.[36]
    • R.O.J.A.K. and Balzarr are references to the Megazords and Goldar of the Power Rangers franchise, respectively.
  • Gigan's model possesses nostrils, which were absent from his original Showa design.
  • Destoroyah's initial biography erroneously called Godzilla Junior "Babygodzilla", a term that solely describes the character's form from Godzilla vs. Mechagodzilla II. This was eventually fixed in an update.
  • Hedorah's roars were initially original sound effects, replaced by Hedorah's actual roars in a later update. Additionally, Ghidorah uses Mecha-King Ghidorah roars when going S-Class and using his Ultimate.
  • Guiron initially had a similar erroneous sound problem as Hedorah, utilizing Gamera's roars in the trailer and demonstrations for the seventh DLC, though these were replaced with his own, lower-pitched roars by the time the DLC was released.
  • All Godzilla and Gamera characters are consistently referred to by the neutral term "it", as opposed to most (but not all) of the game's original titans. However, Gamera's profile does refer to him as a male once, before switching to neutral terms in a later sentence.
  • As it currently features six Godzilla kaiju, five characters (without counting Emi as separate) from the Ultraman franchise, and two monsters from GAMERA -Rebirth-, GigaBash is one of the few products in media to officially have several characters from each of these franchises together.
  • The game's Patch 1.3 allowed certain characters to "beam clash" with each other, much like the Beam-Fight mechanic in the Atari-Pipeworks games Godzilla: Save the Earth and Godzilla: Unleashed.[37] Only four of the six Godzilla characters (Godzilla, Kiryu, Destoroyah, and King Ghidorah), and four of the five Ultraman characters (Ultraman, Alien Baltan, Ultraman Tiga, and Camearra) can beam clash. Patch 1.35 (which preceded the release of the Nemesis DLC containing King Ghidorah and Hedorah) also extended this ability to Gigaman, making him the only character in the base game to be currently capable of it.[38]
    • Gigaman is unique in that his beam acts like a projectile - and can therefore be reflected by deflective barriers, or absorbed by Zyva's block attack - no matter how much it is charged; the beams of the Godzilla characters cannot be deflected (only blocked), while the beams of the Ultraman characters are deflectable projectiles at low-level charges. Furthermore, unlike the other eight characters, Gigaman has no means to engage in a beam clash while airborne since he can only fire parallel to the ground (though he can beam clash with an enemy firing from the air), and his grab special (a skyward beam blast) does not trigger a clash. Ironically, Godzilla is unique in that he can trigger a beam clash with his block special (also a skyward blast).
    • King Ghidorah was once planned to be able to beam clash with all three of his heads separately, thus allowing him to duel with three other beam-shooting titans at the same time, though this proved too complex to implement, so he simply combines all three of his gravity beams into one instead when any one of his beams meets an enemy's beam. The developer who revealed this also brought up how King Ghidorah was overall challenging to implement for the game due to the need to dynamically animate his different body parts while keeping them blended together.[39]
    • Camearra is the only beam-shooting character whose beam is not an energy weapon; instead, she summons a swarm of Shibito-Zoiger to rush towards the enemy.
  • Gigan, Hedorah, Ultraman & Emi, and MechaJURAS cannot engage in beam clashes despite having beam weapons. Gigan's Gigarium Cluster is a projectile rather than a coherent beam (being a single plasma bolt that spreads in a shotgun-like blast), Hedorah's Hedrium Ray is a weak yet instantaneous strike that cannot be charged or prolonged, Emi cannot trigger clashes for unknown reasons (and Ultraman only shoots a beam with her for their ultimate), and MechaJURAS only fires a brief but powerful Refractor Beam for its block special.
    • Beams in ultimate attacks cannot trigger beam clashes, likely due to their immense power (as was stated to be the case for Rawa),[40] and because they generally cannot be blocked, countered, or negated, only avoided.
  • Most of the other DLC characters simply increase in size when becoming S-Class (as opposed to the original titans, which undergo a significant change), with the only exceptions being Godzilla (who enters his burning state) and Kiryu (whose eyes turn red).
  • The Mighty Warriors who pilot R.O.J.A.K are the only characters in the game with full voice lines; other characters like the humans in story mode and the A.I. of Thundatross speak exclusively via dialogue boxes, while Gigaman (who also uses dialogue boxes), Ultraman, Ultraman Tiga, and Camearra only grunt, however, the Ultraman from Ultraman: Rising is completely silent in-game.

External links

References

This is a list of references for GigaBash. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]

  1. "Hold onto your jaws! We bout to drop an exciting news that'll blow your brains out. Ready? #GigaBash is coming to #Xbox on 4th Aug 2023!🔥 Yes, it's the same day as the Nintendo Switch port. Yes, it's 𝗧𝗢𝗠𝗢𝗥𝗥𝗢𝗪, and yes, this is a canon event. Now start the countdown! ⏳". X. Retrieved 15 August 2023.
  2. 2.0 2.1 Passion Republic Games (12 October 2023). "GigaBash | Ultraman - Official Collaboration". YouTube.
  3. Passion Republic Games (9 February 2026). "GigaBash - Ultraman: 4 Characters Pack Japan". YouTube.
  4. Romano, Sal (14 September 2022). "GigaBash – Godzilla collaboration announced". Gematsu.
  5. Passion Republic Games (3 November 2022). "GigaBash - Godzilla DLC - Teaser #1". Passion Republic Games.
  6. https://twitter.com/GigaBashGame/status/1592849969253273601
  7. "怪獣王ゴジラ参戦!?マルチプレイ怪獣大乱闘『GIGABASH』インタビュー【TGS2022】". Game*Spark. 17 September 2022.
  8. Passion Republic Games (25 April 2024). "GigaBash | Godzilla - Official Collaboration #2". YouTube.
  9. Passion Republic Games (23 August 2024). "GigaBash - Mighty DLC Announcement". YouTube. Retrieved 23 August 2024.
  10. Passion Republic Games (27 August 2024). "GigaBash: Mighty DLC - R.O.J.A.K & Balzarr Official Trailer". Youtube. Retrieved 28 August 2024.
  11. Passion Republic Games (20 October 2024). "Ultraman: Rising - Official Collaboration". YouTube. Retrieved 20 October 2024.
  12. Passion Republic Games (22 May 2025). "GigaBash - MechaJURAS Free DLC: Official Trailer". YouTube.
  13. Passion Republic Games (30 October 2025). "GigaBash | GAMERA -Rebirth- Official Collaboration". YouTube.
  14. @GigaBashGame (6 November 2025). "We'll be sharing more info about #GigaBash - GAMERA -Rebirth- DLC in the Rebirth Premiere coming soon on Nov 13, 2025 @ 1900 PT. Stay tuned and see you soon! 🦸✨". X.
  15. 20.0 20.1
  16. "There was a Skorak in the Gigabash discord which was hilarious - the name in Gigabash comes from combination of 'skull' and 'tengkorak' (i.e. skull in Malay)" - Falk Au Yeong, the music supervisor and mix engineer of GigaBash, explains the reasoning behind Skorak's name.
  17. 23.0 23.1
  18. GigaBash Podcast | Rohanna Reveal & Dev Updates
  19. Let's Draw Kaijus with Matt Frank and the GigaBash Devs! - Naming explained from 19:18 - 20:45.
  20. GigaBash - Mighty Premiere
  21. Vie8 (7 December 2022). "One dev trivia b4 I go: Godzilla's victory dance in the game was motion captured where as Rawa's isn't due to Covid lockdown at the time of Rawa's development. Not saying one is better than the other. Just a fun tidbit for yall. Hope everyone enjoy the DLC! #GigaBash #Godzilla". X.
  22. 32.0 32.1
  23. GigaBash (8 November 2023). "Let's go, Patch 1.3 !!!". Steam.
  24. GigaBash (17 March 2024). "New Onslaught: Mutants, new Battle Mode maps & more!". Steam.

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